English Version of Rules

Entrance fee: 40 PLN

Accommodation:
At the tournament hall (school gym)
Enough mattresses should be available for everybody

The MAIN COORDINATORS of the tournament are:
Maciej Pająk and Krzysztof 'Raca' Radzki

1. Armies:
- 1444 points;
- created in accordance with SFOC
- Each player at the tournament may have two army lists (both must be lists of the same army. It is not allowed to use different composition rules in both armies, e.g.: DE must be 2x WC or 2x Cabal)
- Before each battle players show both army lists to their opponent, then secretly choose one of them (their own) and reveal the chosen army list simultaneously.

2. Allowed armies:
Codex: Space Marines
Codex: Dark Angels
Codex: Black Templars
Codex: Blood Angels
Codex: Chaos Space Marines
Codex: Eldar
Codex: Necron
Codex: Tau Empire
Codex: Dark Eldar
Dark Eldar: Wych Cult
Codex: Orks
Codex: Daemon Hunters
Codex: Witchhunters
Codex: Imperial Guard
Codex: Tyranids
Codex: Daemons
Kroot Mercenaries (CA)
Codex: Space Wolfs

- allied units, such as Kroot Mercenaries, are allowed,
- special characters and IA are not allowed,

Army lists and any questions regarding army lists are to be sent to 3cityheresy @ gmail.com . Players who register until midnight 16.08.2009 will receive 5 bonus points. After 16.08.2009 we can’t guarantee participation in the event. The limit of available places is set at 88 – as determined by date of registration.

3. Crushed!: During the tournament the rule of being crushed is effective: for killing opponent’s 7kp or more the player receives +333 VP. If both sides crush their opponent nobody receives the bonus points.

4. Players must have a clear army list, as well as codices/rules of their army together with dice, measuring tapes and markers.

5. Referees set terrains on tabletops and they are the only people allowed to change their setting.

6. Players caught while evidently cheating (unauthorized terrain change, using stuff not included in the army list, obvious breaking of game rules, etc.) receive automatic massacre in the battle, during which they cheated (2000:0 vp.). Players caught cheating twice are automatically disqualified.

7. Attempts to quarrel during the tournament may be punished by disqualification.

8. There are no appeals against referees’ decisions.

The MAIN REFEREE of the tournament is Yedli
AUXILIARY REFEREES: Pająk, Wojtus

9. Tabletop dimensions: 60x48


10. Terrain clarifications:

- Woods (i.e. floor mats) are treated as area terrains granting cover saves on the basis of contours: 4+ infantry/5+ monstrous creatures and vehicles
- Double hills of 5” height or more are treated as impassable terrains
- Walls in ruins are treated as normal, passable terrain for the purpose of movement. There is no need to go in through windows, door, etc. – of course LOS is checked according to what you actually see
- In ruins, levels 2 and higher are treated as impassable

You are encouraged to discuss all terrains with your opponent before the battle.

11. WYSYWIG and painting evaluation:

All models must be painted in at least three colours, and bases in at least one. If an army includes at least one model painted in less than three colours (e.g. undercoat only), the player will receive 0 points for painting, including conversions, unit distinction and bases.

12. Wysywig: Wysywig is obligatory and referees may not allow an army without full wysiwyg. In exceptional cases only negative points may be assigned (up to -10 pts).

13. Painting and conversions:
Total 20 pts.

PAINTING [0-7 pts]

0 pts – whole army painted in three colours
2 pts – additionally some models are shaded/highlighted
4 pts – few models aren’t shaded/highlighted
7 pts - army is painted with carefully finished details, all models are shaded/highlighted (using basic painting techniques)

CONVERSIONS [0-3 pts]

0 pts – no conversions
1 pts – changes of body position of models, which requires modifying of original pieces (e.g. cutting and combining several original parts, changing weapon barrels, etc.)
2 pts – using green stuff or other modelling materials, other than filling gaps in original models (e.g. plasticard, sculpted details such as purity seals, habits, furs, hair) can be seen on many models in the army
3 pts – few models haven’t been converted, the rest of the army is well-converted

Additional [0 - 6 pts]

4 pts – uniform (the same) scheme for the whole army
0 - 2 pts - WOW!

BASES [0 - 2 pts]

0 pts – most of the bases aren’t painted, or are painted in one colour
1 pts – most of the bases are covered in grass, static grass or shaded sand
2 pts – most of the bases are modelled (ruins, enemy bodies, weapon, etc.), no bases are unpainted or painted in one colour only

UNIT DISTINCTION [0 - 2 pts]

0 pts – there is no distinction between some of the units (e.g. two tactical squads are painted in the same way and can be easily confused)
1 pts – elements which help tell units apart are present (e.g. number on shoulder pads)
2 pts – units are easily distinguished without the need for explanation by the owner

14. The result of the battle will be determined according to the following table:
VP Tournament points
0 – 199 10 - 10
200 – 399 11 - 9
400 – 599 12 - 8
600 – 799 13 - 7
800 – 999 14 - 6
1000 – 1199 15 - 5
1200 – 1399 16 - 4
1400 – 1599 17 - 3
1600 – 1799 18 - 2
1800 – 1999 19 – 1
2000+ 20 - 0

15. Additional tournament points:
0-10 pts – test of knowledge of the Wh40k universe
0-5 pts FAIR PLAY – after all battles each player may assign 1 Fair Play point to one of his/her opponents. These points can only be assigned after all battles, but before returning player’s sheet.
5 pts – sending army list before midnight 16.08.2009

16. Schedule:
Saturday:
9:00 - 10:00 On-site registration
10:00 – 11:45 Battle I
12:00 - 13:45 Battle II
14:00 - 15:00 Break
15:00 - 16:45 Battle III
17:00 – 18:45 Battle IV
19 - ???? Players’ Party

Sunday:
9:00 – 10:45 Battle V
11:00 - 12:45 Battle VI
13:00 – announcement of results and decoration

17. Missions
In one mission each unit may only control one objective. In case of controlling of more than one objectives, it is randomly determined, which objective is in fact controlled.
In all missions Victory Points (VPs) are awarded for killed and halved units.
Reserves, Deep Strike and Infiltration apply in all missions.
All missions last for fixed amount of time: 6 turns.

I) Winds of Heresy
Setup: Spearhead
Objectives: at the end of the battle all scoring units within 12 inches from the middle of the tabletop are worth 444 VP each

Winds of Heresy:
2 ordnance blasts representing whirlwinds are placed at least 24 inches from all table edges
At the beginning of EACH player’s turn (before Deep Strike) blasts scatter 2d6 in the direction indicated by the dice (small arrow on the hit side of the die)
If a marker moves through or ends up on a unit, this unit is moved d6 inches in a random direction (vehicles may choose facing after this movement)
This movement is treated as consolidation, not as a normal move (i.e. after this movement units can fire heavy weapons and vehicles/jump packs/bikes don’t have to pass dangerous terrain tests) and cannot make units enter combat (models are always placed at 1 inch from their opponents).
Whirlwinds don’t affect units engaged in HtH, are treated as difficult terrain for the purpose of movement, don't block LOS but grant 5+ cover saves when line of fire to a unit passes through.
Caution! Whirlwinds may scatter, but may not dislocate a unit out of the table top — simply move such a unit to the very edge.

II) Tracks of the damned

Setup: Dawn of War
Mission objectives: 4 markers, 444VP each

III) Annihilation of Heretics

Setup: Spearhead
Objectives: each not halved unit (or a vehicle without Destroyed effect) left at the end of the battle is additionally worth its VP value for the owner.
Secondary objectives: each scoring unit fully within 12 inches from the middle of the tabletop is worth additional +133VP

IV) Spoils of war
Setup: Pitched Battle
Mission objectives: 4 terrains worth 444 VP each – chosen alternately before setup
Terrains are controlled in the following way:
Area Terrain – at least part of the base of a model from the scoring unit within the terrain
Impassable Terrain – part of the base of a model from the scoring unit within 3" from the terrainn

V) Rebellion of the Fallen
Setup: Cleanse II
Mission objectives: after setup but before the roll for beginning players secretly assign 1400 points to their units. Each unit must receive from 50 to 250 VP (each unit must be assigned these extra points, only in multiples of 50, i.e. 50, 100, 150, 200, 250), which the opponent will receive for destroying this unit.
Secondary objectives: destroying opponent’s most expensive (not considering the extra points) unit is worth +333VP

VI) Unfaithful
Setup: Pitched Battle
Mission objectives: 3 markers are placed along the middle line of the table (parallel to the longer table edge), 15'' apart. They represent unfaithful witches. Witches located at the sides are worth +333 VP each, while the middle witch is worth +666 VP.
Before the battle (after setup) each of the witches is scattered 2d6 inches in a random direction. They are controlled in a standard way, i.e. part of the base within 3 inches.

Brak komentarzy:

Prześlij komentarz